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PS5 vs. Xbox Series X Airflow Testing: Cooling Design Efficiency & Flow Paths

PS5 vs. Xbox Series X Airflow Testing: Cooling Design Efficiency & Flow Paths This video compares the PlayStation 5 vs. Xbox Series X airflow & cooler design using Schlieren photography, which allows us to visualize the air density gradient around the consoles.
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Watch our PlayStation 5 thermal testing from previously:
Xbox Series X thermals got done today and is being edited/rendered/QC'd, then will go up.
Watch our original RTX 3080 FE Schlieren photography video:

Schlieren photography is useful for visualizing air patterns and movement when the air density has a gradient -- or a change in density -- surrounding a product. This isn't a perfect testing method and doesn't tell us thermal performance (we use thermocouples for that, and the Series X thermals will be uploaded in a few days), but it does tell us how the air exits the consoles, how obstructed it might be, and what directions it takes. This also allows us to the opportunity to closer analyze the console's internal heatsink design: Even though we can't see the heatsink with this imaging, we can see how the air exits the device and at what angle, and speed, and all of these factors allow us to better understand the finstack impedance and angles. The Sony PlayStation 5 already had thermal testing in one of our previous pieces, with the Xbox Series X thermals coming up soon.

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TIMESTAMPS

00:00 - Xbox Series X & PlayStation 5 Airflow
03:12 - Setting Up for Schlieren Imaging
05:24 - Xbox Airflow Patterns
10:36 - Xbox Flow Patterns (Continued)
11:42 - Xbox Intake Flow Patterns
14:50 - Xbox Series X Airflow Patterns: Side Vent
17:21 - Xbox Series X Thermals - Power Off
19:55 - PlayStation 5 Airflow Patterns
23:33 - PlayStation 5 - Side Orientation
24:55 - Conclusion


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Editorial, Testing: Steve Burke
Schlieren Setup, Video: Andrew Coleman
Video: Keegan Gallick

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